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Basic Trapping Concepts What is Trap?
Knockout vs. Overprint
If two abutting elements contain the same colors, trapping is not needed. Examples include:
For elements requiring trapping, Ink & Ideas standard trap is .25 pt (maximum).
How to Trap: Spread vs. Choke The rule of thumb for trapping is to spread lighter areas into darker areas. In doing so, the integrity of the darker image is maintained while the lighter color underprints. Figure 3 illustrates this key point: with a 100% magenta circle on top of a 100% blue square, the magenta moves or spreads onto the blue. In an opposite scenario, where the circle is 100% blue and the large square is 100% magenta, the magenta moves under or chokes to the blue. Notice, in both examples the lighter color (magenta) moved and the darker color (blue) did not.
Knockout vs. Overprint
As a general rule, small black type on any background overprints well and requires no trapping.
However, when using large black type (type over 1'' in height)—or graphics—you should knockout the underlying color to prevent a two-tone appearance in the black object. The two-tone appearance results when black is set to overprint, rather than having the background knockout. Figure 6 compares the effects of overprinting black with knocking out the background color.
While this technical tip summarizes a few basic concepts of trapping, there are many other aspects which factor into how and when to trap. The most important rule in trapping is DO NOT GUESS. If you are uncertain about how to trap or have questions regarding trapping, please ask. If you are currently working on a project for print with Ikn & Ideas, Inc. please contact your customer service or sales representative with trapping questions. |
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Revised: August 16, 2005